The AI does get better throughout the game (to better model the increasingly sophisticated nature of your enemies) but, even at the highest level, they're not overly challenging. The large marathon missions in Alpha Black Zero should be placed towards the middle or end of the game rather than at the beginning. To my way of thinking, the first mission in any game should be short and sweet - something to get your head in the right place and introduce the basics of gameplay. The missions tend to get a bit monotonous and, for my taste, are overly long. Instead you'll either go from chokepoint to chokepoint taking out a parade of enemies, or merely hang back and defend an area from enemies approaching from all sides. You won't see the type of stealth action here you might expect from games like Hitman or Rainbow Six. A better distinction could be made by assigning kits based on long-range or close-quarters combat or slow or fast movement. Unfortunately, the stealth/aggression axis in the game is a bit of an illusion in many of the missions. Even if this is explained in the context of the game world, it seems really unbalanced.īefore each mission you can select to outfit your squad for stealthy or aggressive play. Where the assault rifles bounce around like crazy when you shoot, the pistol has absolutely no recoil whatsoever. I was a bit disappointed that the basic pistol was so deadly. Your own high-tech rifle gives you the versatility to fill in where and how you need to. It lets them take on opponents at a multitude of ranges. In combination, the large assault guns and sniper rifles are useful for your support teams. Sure, they make a little pop when you shoot them, but they're very deadly despite that. Most of the futuristic weapons are quite effective. It also shows off the clunky camera system that bumps your view around whenever you get up against a boundary. All it does it highlight the awkward animations showing the character moving in a constant crouch, regardless of his stance, and sliding around on the environment. In the case of Alpha Black Zero the third person perspective doesn't really add much to the game. Given the popularity of the first-person shooter genre, it's always interesting to see action games that take place in third-person.
0 Comments
Leave a Reply. |